
I've tried googling it and following those directions, but that did not provide anything. Hi, I'm new to using CE, and do not know what you mean by "copy/paste the script directly into CE addresslist part". UnregisterSymbolLookupCallback(U_SymbolLookupCallbackID) If readPointer(readPointer('PlayerCharacter')) then writeBytes(getAddress('+PlayerCharacter.invincible'),0)end WriteBytes('UnityEngine:Debug:get_isDebugBuild',0x55,0x48,0x8B) WriteBytes('UnityEngine:Debug:get_isDebugBuild',0xB0,0x01,0xC3) If not readPointer(readPointer('PlayerCharacter')) then findAddress('PlayerCharacter',1,'PlayerCharacter:Awake')Įlse writeBytes(getAddress('+PlayerCharacter.invincible'),1) end If not readPointer(readPointer('GlobalVars')) then findAddress('GlobalVars',1,'GlobalVars:Awake')Įlse mono_invoke_method(mono_enumDomains(),mono_findMethod('', 'GlobalVars', 'CollectCurrency'), readPointer('GlobalVars'),)end If not U_SymbolLookupCallbackID then U_SymbolLookupCallbackID=registerSymbolLookupCallback(U_SymbolLookupCallback,slNotSymbol)end


print(fields.offset.':'.result.classname.'.'.fields.name) U_Member.classname.'.'.fields.name):lower()]=fields.offset If string.find(result.classname,'PlayerCharacter')thenįields=mono_class_enumFields(result.class, true)
#BEAT BLAST 87 LOST LOVE SERIES#
Considering how the Game Gear Sonics tend to have decent water zones, its a strange situation where the last Game Gear 2D Sonic platformer has one of the worse underwater zones in the series :l. Result=mono_image_enumClasses(mono_getImageFromAssembly(asm)) Trapped in an endless cycle of going back and forth in the place he loaths the most the deep abyss. Local asm,result,fields=mono_enumAssemblies() RegisterSymbol(Symbol,getAddressSafe(addr),true) If tonumber(opc,16) then addr=opc j=j+1 end Local ext, opc, byt, add=splitDisassembledString(disassemble(Address+i)) "Add Currency & Invincible & isDebugBuild"įunction findAddress(Symbol,number,Address,size)
